FF16 on PS4 Would Have Looked Worse Than FF15, Says Producer

Yoshi-P, the creative force behind Final Fantasy 14 & 16, recently shared a surprising turn of events in the latter’s development journey. Initially, the game was planned for release on both PlayStation 4 and PlayStation 5.

However, the team’s ambition to blend smooth loading and top-notch graphics forced the studio to abandon the PS4 version.

Why it matters: This statement from Yoshi-P highlights the complex nature of game development and the significance of improved hardware for modern games.

In the early stages, the development team encountered a tough choice. Trying to get rid of loading times on the PS4 resulted in a significant dip in graphics quality, going below the standard set by Final Fantasy 15.

Yoshi-P, determined to uphold the series’ well-known visual brilliance, made a crucial call – Final Fantasy 16 would be exclusive to PS5. He also mentioned that the game’s assets were pushing the PS4 to its absolute limits. He said:

“Trying to eliminate the loading times on PS4, we were having to reduce graphical quality to a point lower than XV.”

Naoki Yoshida recognized the sensitive nature of this choice, mentioning that the original plan did consider a possible release on the PlayStation 4.

However, as development continued, it became clear that attaining the desired quality would take an extra year or two, a timeframe considered less than ideal. A similar limitation held the team back from working on the PC port until recently.

Final Fantasy 16

Faced with this challenge, the team chose to fully utilize the advanced features of the PS5.

Moreover, the producer emphasized that the team needed the PS5 hardware capabilities to complete the game. The exact decision about the PS5 exclusivity was made around the middle stage of development, as mentioned by Yoshi-P.

It wasn’t a cancellation of an ongoing PS4 version but a strategic departure from the original plans. The team’s reasoning is clear: prolonging the development would have increased expenses and stress resources.

Now that the game is out, it is evident that Final Fantasy 16 is tapping into the complete capabilities of the PS5 hardware. Yoshida believes that focusing on the PS5 allowed the team to create the best possible experience for players.

Related Posts

If You Want An Open-World Deadpool Game, You’re Wrong

The modern mainstream media landscape is awash with trends that seem to permeate every possible medium. Since Marvel started making movies and TV shows that continuously dominate…

Pokemon Shrouded Fable’s Poison Theme Goes Further Than Any Expansion Yet

I love a Pokemon TCG release with a strong theme, which is exactly what the yearly mini-expansions are known for. In recent years we’ve seen special sets…

Hundreds Unemployed After New Round Of Layoffs At Bungie, CEO’s Exotic Car Collection Left Unscathed

I was planning on sharing my impressions on Echoes’ exciting Act 2 finale today, but it looks like the writers of that excellent story beat may no…

Marvel Rivals Players Are Divided On Whether Jeff Is Overpowered

Marvel Rivals players think that one of its newest and most adorable characters, Jeff the Land Shark, is also one of the game's most "broken" heroes. Even…

Chappell Roan Is Music’s Among Us

When Among Us launched in June 2018, nobody cared. In 2019, Innersloth released two new maps, MIRA HQ and Polus, and nobody cared. Even in the first…

The First Descendant Players Think Luna Is

The First Descendant just received its final major update before it heads into its first season. The update includes a bunch of bug fixes, a new Void…